Tag Archives: Mobile

Targeted Segmentation Through Mobile Marketing

mobile

The mobile is an effective channel to reach out to many users. The mobile devices, including smart phones and tablets could increase the productivities and efficiencies of organisations. For the time being, the mobile applications (apps) are an “in demand” area for research and development. Gartner (2015) anticipated that mobile analytics was going to be one of the latest technologies that could disrupt business intelligence. In fact, the market for advertising on mobile is still escalating at a fast pace. Moreover, there are niche areas for professional growth, as more and more individuals are increasingly creating new applications for many purposes on mobile operating systems.

Recent advances in mobile communication and geo-positioning technologies have presented marketers with a new way how to target consumers based on their location (Camilleri, 2016). Location-targeted mobile advertising involves the provision of ad messages to mobile data subscribers. This digital technology allows marketers to deliver ads and coupons that are customised to individual consumers’ tastes, geographic location and the time of day. Given the ubiquity of mobile devices, location-targeted mobile advertising are increasingly offering tremendous marketing benefits.

In addition, many businesses are commonly utilising applications, including browser cookies that track consumers through their mobile devices as they move out and about. Very often, when users leave the sites they visited, the products or services they viewed will be shown to them again in advertisements, across different websites. Hence, many companies are using browsing session data combined with the consumers’ purchase history to deliver “suitable” items that consumers like. There are also tourism businesses who are personalising their offerings as they collect, classify and use large data volumes on the consumers’ behaviours. As more consumers carry smartphones with them, they may be easily targeted with compelling offers that instantaneously pop-up on their mobile devices.

For instance, consumers are continuously using social networks which are indicating their geo location, as they use mobile apps. This same data can be used to identify where people tend to gather — this information that could be very useful. This information is valuable to brands as they seek to improve their consumer engagement and marketing efforts. It may appear that businesses are using mobile devices and networks to capture important consumer data. For instance, smart phones and tablets that are wifi-enabled interact with networks and convey information to network providers and ISPs. This year, more businesses shall be using mobile devices and networks as a sort of sensor data – to acquire relevant information on their consumers’ digital behaviours and physical movements. These businesses have become increasingly interactive through the proliferation of near-field communication (NFC). Basically, embedded chips in the customers’ mobile phones are exchanging data with the retailers’ items possessing the NFC tags. The latest iPhone, Android and Microsoft smartphones have already included these NFC ca­pabilities. This development has recently led to the use of mobile wallets. The growth of such data-driven, digital technologies is surely adding value to the customer-centric marketing. Therefore, analytics can enable businesses to provide a deeper personalisation of content and offers to specific customers.

The geo-based marketing message or offer is delivered at the right time, and at the right place. The brands that hold customer data can gain a competitive edge over their rivals. Of course, firms will need more than transaction history and loyalty schemes to be effective at this. They may require both socio-demographic and geo-data that new mobile technologies are capable of gathering.

For instance, many mobile service companies are partnering with local cinemas, in response to the location-targeted mobile advertising; as cinema-goers often inquire about movie information, and they may book tickets and select their seats through their mobile app. The consumers who are physically situated within a given geographic proximity of the participating cinemas could be receiving location-targeted mobile ads. The cinemas’ ads will inform prospects what movies they are playing and could explain how to purchase tickets through their phone. The consumers may also call the cinemas’ hotlines to get more information from a customer service representative. Besides location-targeted advertising, the mobile companies can also promote movie ticket sales via mobile ads that arte targeted to individuals, according to their behaviour (not by location). Therefore, the companies may direct mobile-ad messages to those consumers who had previously responded to previous mobile ads (and to others who had already purchased movie tickets, in the past months). Moreover, the cinema companies could also promote movies via Facebook Messenger Ads if they logged in the companies’ website, via their Facebook account. The mobile users might receive instant message ads via pop-up windows whenever they log into the corporate site of their service provider.

It is envisaged that such data points will only increase as the multi-billion dollar advertising monopolies are built on big data and analytics that can help businesses personalise immersive ads to target individual customers. The use of credit card transactions is also complementing geo-targeting and Google Maps, with ads; as the physical purchases are increasingly demanding personalisation, fulfillment and convenience. Consumers and employees alike are willing to give up their data for value. Therefore, the businesses need to reassure their customers through concise disclosures on how they will use personal data. They should clarify the purpose of maintaining consumer data, as they should provide simple user controls to opt in and out of different levels of data sharing. This way, they could establish a trust-worthy relationship with customers and prospects.

Companies are already personalising their mobile shopping experience based on the user situation and history. Tomorrow’s tourism businesses are expected to customise their user experiences of applications and web interfaces, according to the specific needs of each segment. Big data and analytics capabilities are increasingly allowing businesses to fully leverage their rich data from a range of new digital touchpoints and to turn this into high impact interactions. Those businesses that are able to reorient their marketing and product-development efforts around digital customer segments and behaviours will be in a position to tap into the hyper-growth that mobile, social media and the wearables market are currently experiencing.

References:

Camilleri, M. A. (2016). Using big data for customer centric marketing. Using Big Data for Customer-Centric Marketing. In Evans, C. (Ed.) Handbook of Research on Open Data Innovations in Business and Government, IGI Global, Hershey, PA, USA. https://www.um.edu.mt/library/oar/bitstream/handle/123456789/10682/Using%20Big%20Data%20for%20Customer-centric%20Marketing.pdf?sequence=3&isAllowed=y

Gartner (2015) Gartner Says Power Shift in Business Intelligence and Analytics Will Fuel Disruption. http://www.gartner.com/newsroom/id/2970917

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Tourism and Technology: What the future holds for travel distribution?

mobile.pngThe development of digital media technologies, particularly the internet and social media are offering a wide range of possibilities to the travel industry. These latest technological advances have enabled many travel businesses, including airlines and hotels to manage their distribution channels in a more efficient and economical way.

With the changing landscape of travel e-commerce and the ubiquity of IT solutions which gather, store, and analyse data in a variety of ways; airlines have improved their ability to monitor their performance across channels. Very often, they are in a position to quickly adjust offers. Their prices are usually based on a variety of situations and circumstances, as they optimise communications and transactions.

By using big data and analytics on their customer behaviours, many travel businesses are taking advantage of channel-based distribution. Hence, the distribution networks have come a long way from the ticket counter. Evidently, travel and tourism businesses are leveraging themselves with data-driven marketing, as they seek new customers and prospects. For example, they may increase their profitability from high-yield customers as they are using elaborated pricing and revenue management systems. The travel distribution is evolving from its current passive, rigid, and technology-centric state to a more flexible, dynamic, and passenger-centric environment which we call ‘Active Distribution’.

Any changes in the tourism distributive systems may be stimulated by external macro factors such as politics and trade, global and national economies, technological innovations and access to them, et cetera. The airline industry could also be effected by increased competition from low-cost carriers, merger and acquisitions, and fuel costs, among other issues. However, the commercial future of the tourism industry may also be influenced by other factors, including travel distribution.

Tourism businesses can possibly become even more effective in how they sell their products and services, particularly if they deliver positive customer experiences. Tourists perceive value in customer-centric businesses. Most probably, in future, there will be significant improvements in terms of technologically enhanced customer services.

Tomorrow’s businesses will be serving passengers from geographically-diverse regions.  There will be more travellers from emerging markets and developing economies. The travel distribution systems will have to cater for senior citizens, as there are aging populations in many countries.

The distributive channels must be designed to accommodate a divergent nature of users. Tourism service providers and their intermediaries have to provide engaging, intuitive shopping experiences that tap into the traveller’s discretionary purchases.

The businesses will need to embrace new technologies and flexible distribution processes, as outmoded distribution components will be replaced. It is envisaged that the distributive systems will be increasingly relying on mobile devices as these technologies enable consumer interaction with speech and voice recognition software.

The tourism businesses will leverage themselves with artificial intelligence which could facilitate dynamic pricing as well as personalisation of services.

The distributive  systems could interface with virtual  reality software to help businesses merchandise their products in captivating customer experiences.

The third-party retailers will continue to form part of the distribution mix. However, many service providers will be using their direct channels to reach their targeted customers.

There will probably be fewer market intermediaries and online travel agencies will see significant declines.

It is very likely, that airlines will not have to pre-file volumes of defined fares through third-parties as they may not rely on inventory buckets to manage their selling capacity. The airlines must recognise the need to invest in new internal selling systems. Today’s passenger service systems lack the flexibility that airlines require. They are not adequate enough to serve  the airlines’ flexible and dynamic sales environments. These systems could be replaced with modular retailing platforms. Full Retailing Platforms (FRPs) will allows airlines to take back the control they require to be better retailers through any distribution channel (IATA, 2016).

However, Google, the multinational technology company, could be playing a much larger role in travel distribution. The technology giant could participate in, and possibly disrupt the tourism industry if it becomes an online travel agency. whether through acquisition or by launching a product of its own. In fact, its travel product, Google Flights is increasing in popularity among travellers.

Moreover, there have been recent developments in online payment facilities. Undoubtedly, there will further improvements in this area, as well. Payment providers like M-Pesa, Alipay, and PayPal will probably become more important.

In the foreseeable future, the travel marketplace will surely introduce new technologies and capabilities as multiple venture capital firms are increasingly investing in disruptive innovation.

There may be new businesses which could penetrate the market, including private air service operators who could provide “on-demand” airline services; alternatively, technology companies could develop or acquire their meta-search engines or online travel agencies.

Undoubtedly, the travel and tourism businesses need to find ways that intentionally overturn decades of outdated, distribution practices. The distribution community can choose to innovate and disrupt, or allow others to be leading innovators.

 

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Filed under Business, digital media, Google, Marketing, tourism, Travel

The future of marketing is mobile…

mobile

An IBM (2012) technology trends survey indicated that mobile devices could increase the productivities and efficiencies of organisations. This study showed that mobile software was the second most “in demand” area for research and development. In addition, Gartner BI Hype Cycle (2012) also anticipated that mobile analytics was one of the latest technologies that may potentially disrupt the business intelligence market. At the same time, the market for mobile advertising is escalating at a very fast pace. Interestingly, eMarketer (2012) had predicted that mobile advertising shall experience a surge from an estimated $2.6 billion in 2012 to more than $10.8 billion in 2016. Evidently, there are niche areas for professional growth, particularly in this specialised field; as more and more individuals are increasingly creating new applications for mobile operating systems.

Recent advances in mobile communication and geo-positioning technologies have presented marketers with a new way how to target consumers based on their location. Location-targeted mobile advertising involves the provision of ad messages to cellular subscribers based on their geographic locations. This digital technology allows marketers to deliver ads and coupons that are customised to individual consumers’ tastes, geographic location and time of day. Given the ubiquity of mobile devices, location-targeted mobile advertising seems to offer tremendous marketing benefits.

In addition, many businesses are commonly utilising applications, including browser cookies that track consumers through their mobile devices as they move out and about. Once these users leave these sites, the products or services that they had viewed online will be shown to them again in advertisements, across different websites. Hence, businesses are using browsing session data combined with the consumers’ purchase history to deliver “suitable” items that consumers like. Therefore, savvy brands are becoming increasingly proficient in personalising their offerings as they collect, classify and use large data volumes on their consumers’ behaviours. As more consumers carry smartphones with them, they are (or may be) receiving compelling offers that instantaneously pop up on their mobile devices.

For instance, consumers are continuously using social networks and indicating their geo location as they use mobile apps. This same data can be used to identify where people tend to gather — information that could be useful in predicting real estate prices et cetera. This information is valuable to brands as they seek to improve their consumer engagement and marketing efforts. Businesses are using mobile devices and networks to capture important consumer data. Smart phones and tablets that are wifi-enabled interact with networks and convey information to network providers and ISPs. This year, more brands shall be using mobile devices and networks as a sort of sensor data – to acquire relevant information on their consumers’ digital behaviours and physical movements. These businesses have become increasingly interactive through the proliferation of near-field communication (NFC). Basically, embedded chips in the customers’ mobile phones are exchanging data with retailers’ items possessing the NFC tags. It is envisaged that mobile wallet transactions using NFC technologies are expected to reach $110 billion, by the year 2017. The latest Android and Microsoft smartphones have already include these NFC capabilities. Moreover, a recent patent application by Apple has revealed its plans to include NFC capabilities in their next products. This will inevitably lead to an increase in the use of mobile wallets (GSMA, 2015). Undoubtedly, the growth of such data-driven, digital technologies is adding value to customer-centric marketing. Therefore, analytics can enable businesses to provide a deeper personalisation of content and offers to specific customers.

Apparently, there are promising revenue streams in the mobile app market. Both Apple and Android are offering paid or free ad-supported apps in many categories. There are also companies that have developed apps for business intelligence. For example, enterprise / industry-specific apps, e-commerce apps and social apps. Evidently, the lightweight programming models of the current web services (e.g., HTML, XML, CSS, Ajax, Flash, J2E) as well as the maturing mobile development platforms such as Android and iOS have also contributed to the rapid proliferation of mobile applications (Chen et al., 2012). Moreover, researchers are increasingly exploring mobile sensing apps that are location-aware and activity-sensitive.

Possible future research avenues include mobile social innovation for m-learning; (Sharples, Taylor and Vavoula, 2010; Motiwalla, 2007), mobile social networking and crowd-sourcing (Lane et al., 2010), mobile visualisation (Corchado and Herrero, 2011), personalisation and behavioural modelling for mobile apps in gamification (Ha et al., 2007), mobile advertising and social media marketing (Bart et al., 2014; Yang et al., 2013). Google’s (2015) current projects include gesture and touch interaction; activity-based and context-aware computing; recommendation of social and activity streams; analytics of social media engagements, and end-user programming (Dai, Rzeszotarski, Paritosh and Chi, 2015;  Fowler, Partridge, Chelba, Bi, Ouyang and Zhai, 2015; Zhong, Weber, Burkhardt, Weaver and Bigham, 2015; Brzozowski, Adams and Chi, 2015).

 

References:

Bart, Y., Stephen, A. T., & Sarvary, M. (2014). Which products are best suited to mobile advertising? A field study of mobile display advertising effects on consumer attitudes and intentions. Journal of Marketing Research, 51(3), 270-285.

Brzozowski, M. J., Adams, P., & Chi, E. H. (2015, April). Google+ Communities as Plazas and Topic Boards. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 3779-3788). ACM. Retrieved May 22nd, 2015, from http://static.googleusercontent.com/media/research.google.com/en//pubs/archive/43453.pdf

Chen, H., Chiang, R. H., & Storey, V. C. (2012). Business Intelligence and Analytics: From Big Data to Big Impact. MIS quarterly, 36(4), 1165-1188.

Corchado, E., & Herrero, Á. (2011). Neural visualization of network traffic data for intrusion detection. Applied Soft Computing, 11(2), 2042-2056.

Dai, P., Rzeszotarski, J. M., Paritosh, P., & Chi, E. H. (2015). And Now for Something Completely Different: Improving Crowdsourcing Workflows with Micro-Diversions. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (pp. 628-638). ACM. Retrieved May 17th, 2015, from http://dl.acm.org/citation.cfm?id=2675260

eMarketer (2012). eMarketer in the News: June 1, 2012 Retrieved January 28th, 2015, from http://www.emarketer.com/newsroom/index.php/emarketer-news-june-1-2012/

Fowler, A., Partridge, K., Chelba, C., Bi, X., Ouyang, T., & Zhai, S. (2015, April). Effects of Language Modeling and its Personalization on Touchscreen Typing Performance. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 649-658). ACM. Retrieved May15th, 2015, from http://cslu.ohsu.edu/~fowlera/Fowler_CHI2015.pdf

Gartner (2012). Big Data Drives Rapid Changes in Infrastructure and $232 Billion in IT Spending Through 2016. Retrieved January 20th, 2015, from https://www.gartner.com/doc/2195915/big-data-drives-rapid-changes

Google (2015). Human-Computer Interaction and Visualization Research at Google. Retrieved May 20th, 2015, from http://research.google.com/pubs/Human-ComputerInteractionandVisualization.html

Ha, I., Yoon, Y., & Choi, M. (2007). Determinants of adoption of mobile games under mobile broadband wireless access environment. Information & Management, 44(3), 276-286.

IBM (2012) Tech Trends Report. Fast track to the future. Retrieved May15th, 2015, from http://www-01.ibm.com/common/ssi/cgi-bin/ssialias?subtype=XB&infotype=PM&appname=CHQE_XI_XI_USEN&htmlfid=XIE12346USEN&attachment=XIE12346USEN.PDF#loaded

Lane, N. D., Miluzzo, E., Lu, H., Peebles, D., Choudhury, T., & Campbell, A. T. (2010). A survey of mobile phone sensing. Communications Magazine, IEEE, 48(9), 140-150.

Motiwalla, L. F. (2007). Mobile learning: A framework and evaluation. Computers & Education, 49(3), 581-596.

Sharples, M., Taylor, J., & Vavoula, G. (2010). A theory of learning for the mobile age. In Medienbildung in neuen Kulturräumen (pp. 87-99). VS Verlag für Sozialwissenschaften.

Yang, B., Kim, Y., & Yoo, C. (2013). The integrated mobile advertising model: The effects of technology-and emotion-based evaluations. Journal of Business Research, 66(9), 1345-1352.

Zhong, Y., Weber, A., Burkhardt, C., Weaver, P., & Bigham, J. P. (2015). Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping. In Proceedings of the 12th Web for All Conference (p. 29). ACM. Retrieved Ma7 20th, 2015, from http://dl.acm.org/citation.cfm?id=2747277

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