Category Archives: digital media

Metaverse education: A cost-benefit analysis

This is an excerpt from one of my latest articles.

Suggested Citation: Camilleri, M.A. (2023). Metaverse applications in education: A systematic review and a cost-benefit analysis, Interactive Technology and Smart Education, Forthcoming, https://doi.org/10.1108/ITSE-01-2023-0017

A critical review of the literature suggests that there are both pros and cons of using the Metaverse applications in education. Table 3 provides a summary of possible costs and benefits of delivering education through the Metaverse’s virtual environments. The following section features a more detailed discussion on these elements.

Table 1. A cost-benefit analysis on Metaverse education

CostsBenefits
Infrastructure, resources and capabilitiesImmersive multi-sensory experiences in 3D environments  
The degree of freedom in a virtual world  Equitable and accessible space for all users  
Privacy and security of users’ personal dataInteractions with virtual representations of people and physical objects  
Identity theft and hijacking of user accountsInteroperability  
Borderless environment raises ethical and regulatory concerns   
Users’ addictions and mental health issues   
(Camilleri, 2023)

Costs

Infrastructure, resources and capabilities

            The use of the Metaverse technology will probably necessitate a thorough investment in hardware to operate in the universities’ virtual spaces. It requires intricate devices, including appropriate high-performance infrastructures to achieve accurate retina display and pixel density for realistic virtual immersions. These systems rely on fast internet connections with good bandwidths as well as computers with adequate processing capabilities, that are equipped with good graphic cards (Bansal et al., 2022; Chang et al., 2022; Girard and Robertson, 2020; Jiawen et al., 2022; Makransky and Mayer 2022). For the time being, VR, MR and AR hardware may be considered as bulky, heavy, expensive and cost-prohibitive, in some contexts.

The degree of freedom in a virtual world

            The Metaverse may offer higher degrees of freedom than what is available through the worldwide web and web2.0 technologies (Hackl et al., 2022). Its administrators cannot be in a position to anticipate the behaviors of all persons using their technologies. Therefore, Metaverse users including students as well as their educators, can possibly be exposed to positive as well as to negative influences, as other individuals can disguise themselves, by using anonymous avatars, to roam in the vast virtual environments.

Privacy and security of users’ personal data

            The users’ interactions with the Metaverse as well as their personal or sensitive information, can be tracked by platform operators hosting this Internet service, as they continuously record, process and store their virtual activities in real-time. Like its preceding worldwide web and Web 2.0 technologies, the Metaverse can possibly raise the users’ concerns about the security of their data and of their intellectual properties (Chen, 2022; Ryu et al., 2022l; Skalidis et al., 2022). They may be wary about data breaches, scams, et cetera (Njoku et al., 2023; Tan et al., 2022).

            Public blockchains and other platforms can already trace the users’ sensitive data, so they are not anonymous to them.  Individuals may decide to use one or more avatars to explore the Metaverse’s worlds. They may risk exposing their personal information, particularly when they are porting from one Metaverse to another and/or when they share transactional details via non-fungible token (NFTs) (Hwang, 2023). Some Metaverse systems do not require their users to share personal information when they create their avatar. However, they could capture relevant information from sensors that detect their users’ brain activity, monitor their facial features, eye motion and vocal qualities, along with other ambient data pertaining to the users’ homes or offices.

            They may have legitimate reasons to capture such information, in order to protect them against objectionable content and/or unlawful conduct of other users. In many cases, the users’ personal data may be collected for advertising and/or for communication purposes. Currently, different jurisdictions have not regulated their citizens’ behaviors within the Metaverse contexts. Works are still in progress, in this regard.

Identity theft and hijacking of user accounts

            There may be malicious persons or groups who may try use certain technologies, to obtain the personal information and digital assets from Metaverse users. Recently, a deepfake artificial intelligence software has developed short audible content, that mimicked and impersonated a human voice. Other bots may easily copy the human beings’ verbal, vocal and visual data including their personality traits. They could duplicate the avatars’ identities, to commit fraudulent activities including unauthorized transactions and purchases, or other crimes with their disguised identities. For example, Roblox users reported that they experienced avatar scams in the past. In many cases, criminals could try to avail themselves of the digital identities of vulnerable users, including children and senior citizens, among others, to access their funds or cryptocurrencies (as they may be linked to the Metaverse profiles). As a result, Metaverse users may become victims of identity theft. In the near future, evolving security protocols and digital ledger technologies like the blockchain will be increasing the transparency and cybersecurity of digital assets (Ryu et al., 2022). However, users still have to remain vigilant about their digital footprint, to continue protecting their personal information.

            As the use of the virtual environment is expected to increase in the coming years, particularly with the emergence of the Metaverse, it is imperative that new ways are developed to protect all users including students. Individuals ought to be informed about the risks to their privacy. Various validation procedures including authentication, such as face scans, retina scans, and speech recognition may be integrated in such systems to prevent identity theft and hijacking of Metaverse accounts.

Borderless environment raises ethical and regulatory concerns

            For the time being, a number of policy makers as well as academics are raising their questions on the content that can be presented in the Metaverse’s virtual worlds, as well as to how they can control the conduct and behaviors of the Metaverse users. Arguably, it may prove difficult for the regulators of different jurisdictions to enforce their legislation in the Metaverse’s borderless environment (Njoku et al., 2023). For example, European citizens are well acquainted with the European Union’s (EU) General Data Protection Regulation (GDPR, 2016). Other countries have their own legal frameworks and/or principles that are intended to safeguard the rights of data subjects as well as those of content creators. For example, the United States governments has been slower that the EU to introduce its privacy by design policies. Recently, the South Korean Government announced a set of laudable, non-binding ethical guidelines for the provision and consumption of metaverse services. However, currently, there aren’t a set of formal rules that can apply to all Metaverse users.

Users’ addictions and mental health issues

            Although many AR and VR technologies have already been tried and tested in the past few years, the Metaverse is still getting started. At the moment, it is difficult to determine what are the effects of the Metaverse on the users’ health and well-being (Chen, 2022). Many commentators anticipate that an unnecessary exposure to Metaverse’s immersive technologies may result in negative side-effects for the psychological and physical health of human beings (Han et al., 2022).  They are suggesting that individuals may easily become addicted to a virtual environment, where the limits of reality are their own imagination. They are lured to it “for all the things they can do” and will be willing to stay “for all the things they can be” (these are excerpts from Ready Player One, a movie blockbuster).

            Past research confirms that spending excessive time on internet, social media or playing video games can increase the chances of mental health problems like attention deficit disorders (Dullur et al., 2021), as well as anxiety, stress or depression (Lee et al., 2021), among others. Individuals play video games to achieve their goals, to advance to the next level. Their gameplay releases dopamine (Pallavicini and Pepe, 2020). Similarly, their dopamine levels can increase when they are followed through social media, or when they receive likes, comments or other forms of online engagements (Capriotti et al., 2021; Camilleri and Kozak, 2022; Troise and Camilleri, 2021). Individuals can easily develop an addiction to this immersive technology, as they seek stimulating and temporary pleasurable experiences in its virtual spaces. As a result, they may become dependent to it (Burhan and Moradzadeh, 2020).

            However, the individuals’ interpersonal communications via social media networks are not as authentic or satisfying as real-life relationships, as they are not interacting in-person with other human beings. In the case of the Metaverse, their engagement experiences may appear to be real. Yet again, in the Metaverse, its users are located in a virtual environment, they not physically present near other individuals. Human beings need to build an honest and trustworthy relationship with one another. The users of the Metaverse can create avatars that could easily conceal their identity within the virtual world.

Benefits

Immersive multi-sensory experiences in 3D environments

            The Metaverse could provide a smooth interaction between the real world and the virtual spaces. Its users can engage in activities that are very similar to what they do in reality. However, it could also provide opportunities for them to experience things that could be impossible for them to do in the real world. Sensory technologies enable users to use their five senses of sight, touch, hearing, taste and smell, to immerse themselves in a virtual 3D environment.

            Many students are experienced gamers and are lured by their 3D graphics. They learn when they are actively involved (Siyaev and Jo, 2021a). Therefore, the learning applications should be as meaningful, socially interactive and as engaging as possible (Camilleri and Camilleri, 2019). The Metaverse’s VR tools can be entertaining and could provide captivating and enjoyable experiences to their users (Bühler et al., 2022; Hwang, 2023; Suh and Ahn, 2022). In the past years, a number of educators and students have been using 3D learning applications (e.g. like Second Life) to visit virtual spaces that resemble video games (Hadjistassou, 2016).

            Arguably, there is scope for educators and content developers to create digital domains like virtual schools, colleges and campuses, where students and teachers can socialize and engage in two-way communications. Students could visit the premises of their educational institutions in online tours, from virtually anywhere. A number of universities are replicating their physical campus with virtual ones (Díaz et al., 2020). The design of the virtual campuses may result in improved student services, shared interactive content that could improve their learning outcomes, and could even reach wider audiences. Previous research confirms that it is more interesting and appealing for students to learn academic topics through the virtual world (Lu et al., 2022).

Equitable and accessible space for all users

            Like other virtual technologies, the Metaverse could be accessed from remote locations. Educational institutions can use its infrastructure to deliver courses (free of charge or against tuition fees, as of now). Metaverse education may enable students from different locations to use its open-source software to pursue courses from anywhere, anytime. Hence, its democratized architecture could reduce geographic disparities among students, and increases their chances of continuing education through higher educational institutions in different parts of the world.

            In the future, students including individuals with different abilities, may use the Metaverse’s multisensory environment to immerse themselves in engaging lectures (Hutson, 2022; Lee et al., 2022a).

Interactions with virtual representations of people and physical objects

            Currently, individual users can utilize the AR and VR applications to communicate with others and to exert their influence on the objects within the virtual world. They can organize virtual meetings with geographically distant users, attend conferences, et cetera (Camilleri and Camilleri, 2022b; Yu, 2022). Various commentators indicate that the Metaverse can be used to learn academic subjects in real-time sessions in a VR setting (Saritas and Topraklikoglu, 2022; Singh et al., 2022). It could be utilized to interact with peers and course instructors. The students and their lecturers will probably use an avatar that will represent their identity in the virtual world. Many researchers noted that avatars facilitate interactive communications and are a good way to personalize the students’ learning experiences (Barry et al., 2015; Díaz, 2020; Garrido-Iñigo and Rodríguez-Moreno, 2015; Melendez Araya and Hidalgo Avila, 2018; Park, and Kim, 2022).

Interoperability

            Many commentators speculate that unlike other VR applications, the Metaverse could probably enable its users to retain their identities as well as the ownership of their digital assets through different virtual worlds and platforms (Hwang, 2023; Xu et al., 2022). This implies that Metaverse users can communicate and interact with other individuals in a seamless manner through different devices or servers, across different platforms. They may be in a position to use the Metaverse to share data and content in different virtual worlds via Web 3.0 (Seddon et al., 2023).

Conclusion

            This research theorizes about the pros and cons of using Metaverse’s immersive applications for educational purposes. It clearly indicates that many academics are already experimenting with VR’s immersive technology. While some of them anticipate that the Metaverse is poised to transform education as they envisage that it could be integrated with school curricula and in their educational programs.  Others are more skeptical about the hype around this captivating technology. Time will tell whether the Metaverse project comes to fruition.

            For the time being, education stakeholders are invited to untap the potential of AR and VR technologies to continue improving the students’ learning journeys. Of course, further research is required to better understand how policy makers as well as practitioners including the developers of the Metaverse, can address the number of challenges and issues identified in this contribution.

The full article and the list of references are available through Researchgate, Academia and SSRN.

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The functionality and usability features of mobile apps

This is an excerpt from one of my latest publications.

Suggested citation: Camilleri, M.A., Troise, C. & Kozak, M. (2023). Functionality and usability features of ubiquitous mobile technologies: The acceptance of interactive travel apps. Journal of Hospitality and Tourism Technology, https://doi.org/10.1108/JHTT-12-2021-0345 Available from: https://www.researchgate.net/publication/366633583_Functionality_and_usability_features_of_ubiquitous_mobile_technologies_The_acceptance_of_interactive_travel_apps.

(C) DrMarkCamilleri.com

Prior studies relied on specific theoretical frameworks like the Interactive Technology Adoption Model – ITAM (Camilleri and Kozak, 2022), elaboration likelihood model (ELM), information adoption model (IAM) and/or technology acceptance model (TAM), among others, to better understand which factors are having an impact on the individuals’ engagement with digital media or information technologies.

In this case, this research identifies the factors that are influencing the adoption of travel apps, in the aftermath of COVID-19. It examines the effects of information quality and source credibility (these measures are drawn from IAM framework), as well as of technical functionality, relating to electronic service quality (eSERVQUAL), on the individuals’ perceptions about the usefulness of these mobile technologies and on their intentions to continue using them on a habitual basis (the latter two factors are used in TAM models), to shed light on the consumers’ beliefs about their usability and functionality features.

This study suggests that consumers are valuing the quality of the digital content that is presented to them through these mobile technologies. Apparently, they are perceiving that the sources (who are curating the content) were knowledgeable and proficient in the upkeep and maintenance of their apps. Moreover, they are appreciating their functional attributes including their instrumental utility and appealing designs. Evidently, these factors are influencing their intentions to use the travel apps in the future. They may even lead them to purchase travel and hospitality services. Furthermore, they can have an impact on their social facilitation behaviors like positive publicity (via electronic word of mouth like online reviews, as well as in-person/offline), among other outcomes.

This contribution implies that there is scope for future researchers to incorporate a functionality factor in addition to ITAM, IAM and/or TAM ‘usability’ constructs to investigate the individuals’ dispositions to utilize technological innovations and to adopt their information. It confirms that the functionality features including their ease of use, responsiveness, organized layout and technical capabilities can trigger users to increase their app engagement on a habitual basis.

Practical recommendations

The results from this study reveal that the respondents hold positive perceptions toward interactive travel apps. In the main, they indicate that these mobile technologies feature high quality content, are organized, work well, offer a good selection of products and are easy to use.

This research posits that mobile users appreciate the quality of information that is presented to them through the travel apps, in terms of their completed-ness, accuracy and timeliness of information. Yet, the findings show that there is room for improvement. There is scope for service providers (and for the curators of their travel apps) to increase their credentials on source trustworthiness and expertise among consumers.

The results suggest that information quality had a more significant effect on the respondents’ perceived usefulness of travel apps than source credibility. Moreover, they also suggest that consumers are willing to engage with travel apps as they believe that they offer seamless functionality features, including customization capabilities and fast loading screens. Most probably, the respondents are cognizant that they offer differentiated pricing options on flights, hotels and cars, from various service providers. They may be aware that many travel apps also enable their users to access their itineraries even when they are offline and allow them to keep a track record of their reward points (e.g. of frequent flyer programs) on every booking.

In this day and age, consumers can utilize mobile devices to access asynchronous content in webpages, including detailed information on tourism service providers, transportation services, tours to attractions, the provision of amenities in tourist destinations, frequently answered questions, efficient booking engines with high resolution images and videos, quick loading and navigation, detailed maps, as well as with qualitative reviews and quantitative ratings. Very often they can even be accessed through different languages.

A number of travel apps allow their users to log in with a secure, random password authentication method, to keep a track record of their credit card details and past transactions. Most of them are also sending price alerts as well as push notifications that remind consumers about their past searches. These services are adding value to the electronic service quality as opposed to unsolicited promotional messages, that are not always related to the consumers’ interests.

Generally, customers expect travel and tourism service providers to respond to their online queries in an instantaneous manner. They are increasingly demanding web chat services to resolve queries, as soon as possible, preferably in real time.

Tourism and hospitality service providers are already using augmented reality (AR) and virtual reality (VR) software, to improve their consumers’ online experiences and to emphasize their brand positioning as high-quality service providers. In the foreseeable future, it is very likely that practitioners could avail themselves of Metaverse technologies that could teleport consumers in the cyberspace, to lure them to book their flight, stays, car rentals or tours. Online (and mobile) users may be using electronic personas, called avatars to move them around virtual spaces and to engage with other users, when they are in the Metaverse.

This interactive technology is poised to enhance its users’ immersive experiences, in terms of their sensory inputs, definitions of space and points of access to information, particularly those that work with VR headsets. Hence, travel and hospitality businesses could avail themselves of such interactive technologies to gain a competitive advantage.

You can access this paper in its entirety, via: https://www.researchgate.net/publication/366633583_Functionality_and_usability_features_of_ubiquitous_mobile_technologies_The_acceptance_of_interactive_travel_apps

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Factors affecting intentions to use interactive technologies

This is an excerpt from one of our latest academic articles (that was accepted by the Journal of Services Marketing).

Theoretical implications

Previous studies reported that interactive websites ought to be accessible, appealing, convenient, functional, secure and responsive to their users (Crolic et al., 2021; Hoyer et al., 2020; Kabadayi et al., 2020; Klaus and Zaichkowsky, 2020; Rosenmayer et al., 2018; Sheehan et al., 2020; Valtakoski, 2019). Online service providers are expected to deliver a personalized customer service experience and to exceed their consumers’ expectations at all times, to encourage repeat business and loyal behaviors (Li et al., 2017; Tong et al., 2020; Zeithaml et al. 2002).

Many service marketing researchers have investigated the individuals’ perceptions about price comparison sites, interactive websites, ecommerce / online marketplaces, electronic banking, and social media, among other virtual domains (Donthu et al., 2021; Kabadayi et al., 2020; Klaus and Zaichkowsky, 2020; Rosenbaum and Russell-Bennett, 2020; Rosenmayer et al., 2018; Valtakoski, 2019; Zaki, 2019). Very often, they relied on measures drawn from electronic service quality (e-SQ or e-SERVQUAL), electronic retail quality (eTailQ), transaction process-based approaches for capturing service quality (eTransQual), net quality (NETQual), perceived electronic service quality (PeSQ), site quality (SITEQUAL) and website quality (webQual), among others.

Technology adoption researchers often adapted TAM measures, including perceived usefulness and behavioral intentions constructs, among others, or relied on psychological theories like the Theory of Reasoned Action (Fishbein and Ajzen, 195) and the Theory of Planned Behavior (Ajzen, 1991), among others, to explore the individuals’ acceptance and use of different service technologies, in various contexts (Park et al., 2007; Chen and Chang, 2018). Alternatively, they utilized IAM’s theoretical framework to investigate the online users’ perceptions about the usefulness of information or online content. Very often they examined the effects of information usefulness on information adoption (Erkan and Evans, 2016; Liu et al., 2017).

A review of the relevant literature suggests that good quality content (in terms of its understandability, completeness, timeliness and accuracy) as well as the sources’ credibility (with regard to their trustworthiness and expertise) can increase the individuals’ expectations regarding a business and its products or services (Cheung et al., 2008; Li et al., 2017; Liu et al., 2017). ELM researchers suggest that a high level of message elaboration (i.e., argument quality) as well as the peripheral cues like the credibility of the sources and their appealing content, can have a positive impact on the individuals’ attitudes toward the conveyors of information (Allison et al., 2017; Chen and Chang, 2018; Petty et al., 1983), could affect their intentions to (re)visit the businesses’ websites (Salehi-Esfahani et al., 2016), and may even influence their purchase intentions (Chen and Chang, 2018; Erkan and Evans, 2016).

This contribution differentiates itself from previous research as the researchers adapted key measures from ELM/IAM namely ‘information quality’ (Filieri and McLeay, 2014; Salehi-Esfahani et al., 2016; Shu and Scott, 2013; Tseng and Wang, 2016) and ‘source credibility’ (Ayeh, 2015; Leong et al., 2019; Wang and Scheinbaum, 2018) and integrated them with an ‘interactive engagement’ construct (McMillan and Hwang, 2002), to better understand the individuals’ utilitarian motivations to use the service businesses’ interactive websites. The researchers hypothesized that these three constructs were plausible antecedents of TAM’s ‘perceived usefulness’ and ‘intentions to use the technology’. Specifically, this research examines the direct effects of information quality, source credibility and interactive engagement on the individuals’ perceived usefulness of interactive website, as well as their indirect effects on their intentions to continue using these service technologies.

To the best of the researchers’ knowledge, there is no other research in academia that included an interactive engagement construct in addition to ELM/IAM and TAM measures. This contribution addresses this gap in the literature. The engagement construct was used to better understand the respondents’ perceptions about the ease-of-use of interactive websites, to ascertain whether they are captivating their users’ attention by offering a variety of content, and more importantly, to determine whether they consider them as responsive technologies.

Managerial implications

This study sheds light on the travel websites’ interactive capabilities during an unprecedented crisis situation, when businesses received higher volumes of inquiries through different channels (to change bookings, cancel itineraries and/or submit refund requests). At the same time, it identified the most significant factors that were affecting the respondents’ perceptions and motivations to continue using interactive service technologies in the future.

In sum, this research confirmed that the respondents were evaluating the quality of information that is featured in interactive websites. The findings reported they were well acquainted with the websites’ content (e.g. news feeds, product information, differentiated pricing options, images, video clips, and/or web chat facilities). The researchers presumed that the respondents were well aware of the latest developments. During COVID-19, a number of travel websites have eased their terms and conditions relating to cancellations and refund policies (EU, 2020), to accommodate their customers. Online businesses were expected to communicate with their customers and to clarify any changes in their service delivery, in a timely manner.

The contribution clarified that online users were somehow influenced by the asynchronous content that is featured in webpages. Therefore, service businesses ought to publish quality information to satisfy their customers’ expectations.  They may invest in service technologies like a frequently answered questions widget in their websites to enhance their online customer services, and to support online users during and after the sales transactions. Service businesses could integrate events’ calendars, maps, multi-lingual accessibility options, online reviews and ratings, high resolution images and/or videos in their interactive websites, to entertain their visitors (Cao and Yang, 2016; Bastida and Huan, 2014).  

This research underlines the importance for service providers to consistently engage in concurrent, online conversations with customers and prospects, in real-time (Buhalis and Sinarta 2019; Chattaraman et al., 2019; Rihova et al., 2018; Harrigan et al., 2017). Recently, more researchers are raising awareness on the provision of live chat facilities through interactive websites or via SNSs like WhatsApp or Messenger (Camilleri & Troise, 2022). Services businesses are expected to respond to consumer queries, and to address their concerns, as quickly as possible (McLean and Osei-Frimpong, 2019), in order to minimize complaints.

AI chatbot technologies are increasingly enabling service businesses to handle numerous interactions with online users, when compared to telephone conversations with human customer services representatives (Adam et al., 2021; Hoyer et al., 2020; Luo et al., 2019; McLean and Osei-Frimpong, 2019; Van Pinxteren et al., 2019). The most advanced dialogue systems are equipped with features like omnichannel messaging support, no code deployment, fallback options, as well as sentiment analysis. These service technologies are designed to improve the consumers’ experiences by delivering automated smart responses, in an efficient manner. Hence, online businesses will be in a better position to meet and exceed their customers’ service expectations. Indeed, service businesses can leverage themselves with a responsive website. These interactive technologies enable them to improve their positioning among customers, and to generate positive word-of-mouth publicity.

Limitations and future research avenues

This study has included a perceived interactivity dimension, namely an ‘interactive engagement’ construct within an information adoption model. The findings revealed that the respondents believed that the websites’ engaging content was a significant antecedent of their perceptions about the usefulness of interactive websites. This study also reported that the interactive engagement construct indirectly affected the individuals’ intentions to revisit them again.

In conclusion, the authors recommend that future researchers validate this study’s measures in other contexts, to determine the effects of interactive engagement on information adoption and/or on the acceptance and usage of online technologies. Further research is required to better understand which attributes and features of interactive websites are appreciated by online users. Recent contributions suggest that there are many benefits for service businesses to use conversational chatbots to respond to online customer services. These interactive technologies can offer increased convenience to consumers and prospects (Thomaz et al., 2020), improved operational efficiencies (Pantano and Pizzi, 2020), reduced labor costs (Belanche et al., 2020), as well as time-saving opportunities for customers and service providers (Adam et al., 2021).

Prospective empirical research may consider different constructs from other theoretical frameworks to examine the individuals’ perceptions and/or attitudes toward interactive websites and their service technologies. Academic researchers are increasingly relying on the expectancy theory/expectancy violation theory (Crolic et al., 2021), the human computer interaction theory/human machine communication theory (Wilkinson et al., 2021), the social presence theory (Tsai et al., 2021), and/or the social response theory (Adam et al., 2021), among others, to investigate the customers’ engagement with service technologies.

Notwithstanding, different methodologies and sampling frames could be used to capture and analyze primary data. For instance, inductive studies may investigate the consumers’ in-depth opinions and beliefs on this topic. Interpretative studies may reveal important insights on how to improve the efficacy and/or the perceived usefulness of interactive service technologies.

The full paper is available here: https://www.researchgate.net/publication/366055918_Utilitarian_motivations_to_engage_with_travel_websites_An_interactive_technology_adoption_model

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Interactive engagement through travel and tourism social media groups

This an an excerpt from one of my latest article that was published through Technology in Society (An Elsevier Journal).

Credit: Joel Saget / AFP

Suggested Citation: Camilleri, M.A. & Kozak, M. (2022). Interactive engagement through travel and tourism social media groups: A social facilitation theory perspective. Technology in Societyhttps://doi.org/10.1016/j.techsoc.2022.102098

This study builds on previous academic knowledge on the acceptance and use of social media groups. It relied on valid constructs that were drawn from the Theory of Reasoned Action (TRA), Theory of Planned Behavior (TPB) and Theory of Acceptance Model (TAM), as the proposed research model comprised “attitudes toward technology” and “behavioral intentions” constructs. However, it integrated them with perceived interactivity constructs, including “real-time conversation” and “engaging” as well as with “content attractiveness” from Electronic Retail Quality (eTailQ).

This empirical investigation clarifies that the content attractiveness of social media posts as well as their engaging content and real-time conversation capabilities, can have significant effects on social facilitation behaviors of individuals, and on their intentions to revisit social media groups. The findings from this study reiterate the importance of continuously creating relevant content that appeals to social media followers.

Previous research posited that online users should keep their followers engaged through rich media ([77]). Other theoretical underpinnings reported that interactive websites, particularly social media and video sharing platforms, can offer great potential to DMOs to promote tourism and hospitality services ([88]).  Internet domains can showcase a wide array of high-res images and video clips to lure online users to book their travel itineraries to visit destinations ([90]). The digital media and mobile applications (app) ought to be as functional and responsive as possible ([99]). They should load quickly without delays to reduce the likelihood of dissatisfied visitors, who can easily switch to another website or app ([74]).

In this case, the results suggest that there are very significant effects between the online users’ perceptions about engaging content and their intentional behaviors to check out the social media pages (on a regular basis); and between their perceptions about engaging content and their social facilitation dispositions to communicate about social media groups through online and offline channels, in the presence of others. The respondents are appreciating the attractive content, including images or videos, that are disseminated through the social media groups’ posts. Moreover, the findings indicate that they hold positive perceptions about the co-creation of user generated content. Evidently, the exchange of information as well as the responsiveness between two or more online users was leading them to revisit the social media groups.

This study is consistent with the relevant literature that sought to explore the online users’ perceptions about the websites’ interactivity features ([30], [34]). Other researchers maintained that real-time conversations had a positive effect on the online users’ attitudes toward engaging websites ([84]). In this case, this argumentation holds for social media groups, as well.

This contribution underlines the importance of posting engaging content including appealing images and videos through social media. It clearly indicates that interactive content as well as the social networks’ real-time conversation capabilities can foster positive social facilitation behaviors. Arguably, individuals are interested and intrigued to interact with other online users through popular social media groups in the presence of other members. They are likely to join in online discussions and conversations in prolific social media groups, particularly in those that are regularly disseminating attractive content, and in those that facilitate interactive engagement among their members.

The cocreation of user generated content in social media, blogs and review sites is driven by online audiences. This study confirms that the relevance and attractiveness of social media content can have a positive effect on triggering real-time conversations as well as on social facilitation. This reasoning is consistent with the social facilitation theory ([33],[40],[60],[61]). This research corroborates that while the presence of other individuals can increase the likelihood of social engagement, a passive audience may inhibit them from sharing their comments about the attractiveness of interactive content.

The findings of this research also yield plausible implications to practitioners. The researchers indicate that social media subscribers are attracted by the online content that is being posted by DMOs and travel marketers. Online users and prospective travelers are increasingly browsing through interactive content including images and videos of travel destinations. The social media groups are offering a variety of multimedia content that is appealing to online users. Very often, they allow their followers to engage in two-way communications, as members can comment on posts and may also interact with other online users, in real-time. This study suggests that the research participants are visiting the social media groups as they considered them as helpful for their decision making, prior to booking their travel itineraries. Apparently, they were intrigued to revisit these groups and were likely to communicate about their content with other people through offline and online channels, as it appealed to them and captured their attention.

Therefore, travel marketers ought to focus on publishing quality content. This increases the chances of their engagement. Prospective travelers are attracted by multi-media features including high-res images with zooming effects and video content; that are adapted for mobile technologies, including tablets and smartphone devices. Travel marketers and DMOs ought to curate their social media group(s) with appealing content to raise awareness about their tourism products. It is in their interest to share relevant and attractive material to increase the number of followers and their engagement. More importantly, they are expected to interact with online users, in a timely manner, to turn them into brand advocates and to encourage social facilitation behaviors.

In sum, this empirical research clarifies that the attractiveness of online content of social media groups, including their images and videos of destinations, as well as their interactive and real-time conversation capabilities are affecting their subscribers’ revisit intentions. They are also influencing their social facilitation behaviors – in the presence of others. This study raises awareness on the importance of sharing engaging content and of encouraging interactive discussions among social media subscribers. The researchers contend that content creators can lure individuals to visit and revisit their social media pages/groups to generate leads and conversions. Arguably, the more engagement (e.g. through emojis and shares) and conversations (e.g. comments), the greater the chances of captivating the attention of existing followers and of enticing the curiosity of new ones. For the time being, the social facilitation paradigm is still relatively under-explored in academia, particularly within the travel and tourism marketing literature.

Future researchers are encouraged replicate this study in different contexts. They may adapt the measures that were used in this research, including engaging content, real time conversation and social facilitation constructs, in addition to other popular constructs that are drawn from TRA, TPB and TAM. They may include other constructs in their research models, including those relating to psychological theories that can clarify their motivations to engage with other individuals through such digital channels. Further research could focus on the demographic backgrounds of their respondents to better understand who, why, when and where they are engaging with other users through social media groups. Perhaps, there is scope for other studies to employ different sampling frames and methodologies, including inductive ones, to explore this topic in more depth and breadth.

The full list of references are available in the full article. You can download a prepublication version here: 362888940_Interactive_engagement_through_travel_and_tourism_social_media_groups_A_social_facilitation_theory_perspective

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The pros and cons of remote learning

This is an excerpt from one of my latest articles that was accepted for publication by the 6th International Conference on E-Education, E-Business & E-Technology (ICEBT2022).

Suggested Citation: Camilleri, M.A. & Camilleri, A.C. (2022). A cost-benefit analysis on remote learning: A systematic review and implications for the future. 6th International Conference on e-Education, e-Business and e-Technology (Beijing, China: 26th June 2022). https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4104629

(image source: CrushPixel)

After the outbreak of COVID-19 pandemic, educational institutions were expected to adapt to an unexpected crisis situation. In many cases, they had to follow their policy makers’ preventative measures to mitigate the contagion of the pandemic [1, 2]. As a result, they introduced contingency plans, and disseminated information on the virus, among students and employees. In many cases, educators were coerced to shift from the provision of traditional, face-to-face teaching and blended learning approaches, to a fully virtual remote course delivery [3, 4]. This transition resulted in a number of challenges to students and instructors [5]. Educators were pressurized to utilize digital technologies including learning management systems (LMS) as well as video conferencing programs [6]. Very often, they relied on their institutions’ Moodle or virtual learning environment (VLE) software to share digital resources including videos, power point presentations and links to online notes [7]. During the pandemic educators also acquainted themselves with video-conferencing platforms [8].

Subsequently, when COVID-19 restrictions were eased, a number of educational institutions reopened their doors to students and employees [9]. They introduced social distancing policies and hygienic procedures in their premises [4, 10]. At the time of writing, a number of academic members of staff, in various contexts, are still utilizing learning technologies including LMS and video conferencing programs [6]. Currently, student-centered educators are adopting hybrid/blended learning approaches, as they deliver face-to-face lectures in addition to online learning methodologies. Very often, they do so to support students who are not in a position to attend their lectures on campus.

A synthesis of the literature on the costs and benefits of remote learning

The costs

Many researchers noted that Covid-19 disrupted the provision of education. In the main, they reported that there were various challenges for the successful implementation of remote learning [17, 23-25]. For example, one of the contributions implied that the prolonged use of virtual platforms might negatively impact the efficacy of synchronous learning [27].

Various studies indicated that the research participants were not always pleased with the quality of education that was provided by their educators, during the pandemic [28]. Academic commentators indicated that faculty members were not experts in the delivery of remote/online instruction. They implied that instructors could require periodic developmental training to improve the service quality of their courses [4, 10].

While a few researchers noted that students appreciated the availability of recorded lectures [29], others reported that educators were not always recording their lectures and/or did not share learning resources with them [21]. This issue could have affected the students’ learning outcomes [30, 31]. In fact, some students were worried about their academic progress during COVID-19 [32]. In many cases, they encountered a number of difficulties during remote course delivery. For instance, online group work involved additional planning as well as institutional support [33]. Previous literature suggests that students necessitate counseling, tutoring and mentoring as well as ongoing assurances to succeed [34, 35].

In many cases, the researchers discovered that course participants required adequate training and support to complete their assessments [23, 24, 36]. A few of them also hinted that was a digital divide among students could have been evidenced among those who experienced connectivity and equipment problems, among other issues [5, 37]. Other authors argued about the individuals’ challenges to focus on their screens for long periods of time [6]. Notwithstanding, educators and students may develop bad postures and other physical problems due to staying hunched in front of a screen. Therefore, students ought to be given regular breaks from the screen to refresh their minds and their bodies.

The benefits

Generally, a number of contributions shed light on the benefits of using remote learning technologies, including learning management systems [1, 21, 29, 32] and interactive conferencing programs (1, 6, 17, 33]. Such educational technologies can help in creating rich social interactions [38-40] as well as positive learning environments – that foster learning and retention [41, 42]. Previous research indicated that digital learning resources can enhance the students’ knowledge and skills [43]. Remote instruction approaches can also provide supportive environments to students [39] and could even increase their chances of learning [30, 31]. Virtual lectures may be recorded or archived for future reference [29]. Hence, students or educators could access their learning materials at their convenience [44-46].

Several researchers underlined the importance of maintaining ongoing, two-way communications with students, and of providing them with appropriate facilitating conditions, to continue improving their learning journeys [6, 47-48]. Video conferencing technologies allow educators to follow up on their students’ progress. They facilitate online interactions, in real time, and enable them to obtain immediate feedback from their students [1, 49]. Notwithstanding, there are fewer chances of students’ absenteeism and on missing out on their lessons, as they can join online meetings from home or from other locations of their choice.

Conclusions

This review implies that online technologies have opened a window of opportunity for educators. Indeed, learning management systems as well as conferencing programs are useful tools for educators to continue delivering education in a post covid-19 context. However, it is imperative that educational institutions invest in online learning infrastructures, resources and facilitating conditions, for the benefit of their students and faculty employees. They should determine whether their instructors are (or are not) delivering high levels of service quality through the utilization of remote learning technologies to continue delivering student-centered education.

This paper can be downloaded from: https://www.researchgate.net/publication/360474225_A_cost-benefit_analysis_on_the_use_of_remote_learning_technologies_A_systematic_review_and_a_synthesis_of_the_literature

References (these are all the references that were featured in the full paper)

  1. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2021. The acceptance of learning management systems and video conferencing technologies: Lessons learned from COVID-19. Tech, Know and Learning, https://link.springer.com/article/10.1007/s10758-021-09561-y
  2. OECD 2020. OECD Policy Response to CoronaVirus: Education responses to COVID-19: Embracing digital learning and online collaboration”, Organization for Economic Cooperation and Development, Paris, France.  http://www.oecd.org/coronavirus/policy-responses/education-responses-to-covid-19-embracing-digital-learning-and-online-collaboration-d75eb0e8/
  3. Sir John Daniel. 2020. Education and the COVID-19 pandemic. Prospects, 49(1), 91-96. https://doi.org/10.1007/s11125-020-09464-3
  4. Mark Anthony Camilleri. 2021. Evaluating service quality and performance of higher education institutions: A systematic review and a post COVID-19 outlook. Int J. of Qual & Serv Sciences 13, 2, 268-281. https://doi.org/10.1108/IJQSS-03-2020-0034
  5. Tewathia, Nidhi, Anant Kamath, and P. Vigneswara Ilavarasan. 2020. Social inequalities, fundamental inequities, and recurring of the digital divide: Insights from India. Tech in Soc, 61, 101251.
  6. Mark Anthony Camilleri, and Adriana Camilleri. 2022. Remote learning via video conferencing technologies: Implications for research and practice. Tech in Society, https://doi.org/10.1016/j.techsoc.2022.101881
  7. Fathema, Nafsaniath, David Shannon, and Margaret Ross. 2015. Expanding the Technology Acceptance Model (TAM) to examine faculty use of Learning Management Systems (LMSs) in higher education institutions. J of Online Learning & Teach, 11(2), 210-232.
  8. Worldbank 2020 The COVID-19 Crisis Response: Supporting tertiary education for continuity, adaptation, and innovation. Worldbank Group Education, Washington, USA. http://pubdocs.worldbank.org/en/621991586463915490/WB-Tertiary-Ed-and-Covid-19-Crisis-for-public-use-April-9.pdf
  9. Mark Anthony Camilleri. 2021. Shifting from traditional and blended learning approaches to a fully virtual and remote course delivery: Implications from COVID-19. Acad Letters, Article, 481.
  10. Ronald W. Welch, Robert J. Rabb, and Alyson Grace Eggleston. 2021. Using the SWIVL for Effective HyFlex Instruction: Best Practices, Challenges, and Opportunities. ASEE Annual Conference and Exposition, Conference Proceedings
  11. Rabab Ali Abumalloh, Shahla Asadi, Mehrbakhsh Nilashi, Behrouz Minaei-Bidgoli, Fatima Khan Nayer, Sarminah Samad, Saidatulakmal Mohd, and Othman Ibrahim. 2021. The impact of coronavirus pandemic (COVID-19) on education: The role of virtual and remote laboratories in education. Tech in Soc, 67, 101728.
  12. Stephen J. Aguilar, 2020. Guidelines and tools for promoting digital equity. Inf and Lear Sci, 121(5/6), 285-299.
  13. Amy B. Smoyer, Kyle O’Brien, and Elizabeth Rodriguez-Keyes. 2020. Lessons learned from COVID-19: Being known in online social work classrooms. Int Social Work, 63(5), 651-654.
  14. Anthony F. Tasso, Nesrin Hisli Sahin, and Gabrielle J. San Roman.2021. COVID-19 disruption on college students: Academic and socioemotional implications. Psych Trauma: Theory, Res, Practice, and Pol, 13(1), 9-15.
  15. Jingrong Xie, and Mary F. Rice. 2021. Instructional designers’ roles in emergency remote teaching during COVID-19. Dist Ed, 42(1), 70-87.
  16. Lata Kanyal Butola, 2021. E-learning-a new trend of learning in 21st century during COVID-19 pandemic. Indian J of Foren Med and Toxicology, 15(1), 422-426.
  17. William Hurst, Adam Withington, and Hoshang Kolivand. 2022. Virtual conference design: features and obstacles. Multimedia Tools and Applic. https://doi.org/10.1007/s11042-022-12402-4
  18. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2019. The students’ readiness to engage with mobile learning apps. Interactive Tech and Smart Educ 17,1, 28-38. https://doi.org/10.1108/ITSE-06-2019-0027
  19. Andrzej Szymkowiak, Boban Melović, Marina Dabić, Kishokanth Jeganathan, and Gagandeep Singh Kundi. 2021. Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people. Tech in Soc, 65, 101565.
  20. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2017. Digital learning resources and ubiquitous technologies in education. Tech, Know and Learning 22,1, 65-82. https://link.springer.com/article/10.1007/s10758-016-9287-7
  21. Patricia R. Backer, Maria Chierichetti, Laura E. Sullivan-Green, and Liat Rosenfeld. 2021. Learning from the Student Experience: Impact of Shelter-in-Place on the Learning Experiences of Engineering Students at SJSU. ASEE Annual Conference and Exposition, Conference Proceedings.
  22. Timothy Boye, and Tania Machet. 2021. Emerging from COVID-19 to future practice. Proceedings – SEFI 49th Annual Conference: Blended Learning in Engineering Education: Challenging, Enlightening – and Lasting, 697-704.
  23. Andrea N. Giordano, and Casey R. Christopher. 2020. Repurposing best teaching practices for remote learning environments: Chemistry in the news and oral examinations during covid-19. J of Chemical Educ, 97(9), 2815-2818.
  24. Mohamed Shaik Honnurvali, Ayman A. El-Saleh, Abdul Manan Sheikh, Keng Goh, Naren Gupta, and Tariq Umar. 2022. Sustainable Engineering higher education in Oman-lessons learned from the pandemic (COVID-19), improvements, and suggestions in the teaching, learning and administrative framework. J of Eng Education Trans, 35(3), 52-69.
  25. Rizwana Wahid, Oveesa Farooq, and Ahtisham Aziz. 2021. The New Normal: Online Classes and Assessments during the COVID-19 Outbreak. J of E-Learning and Know Society, 17(2), 85-96.
  26. Brenda Van Wyk, Gillian Mooney, Martin Duma, and Samuel Faloye, 2020. Emergency remote learning in the times of covid: A higher education innovation strategy. Proceedings of the European Conference on e-Learning, ECEL2020, 499-507.
  27. Andrew Darr, Jenna Regan, and Yerko Berrocal. 2021. Effect of Video Conferencing on Student Academic Performance: Evidence from Preclinical Summative Assessment Scores. Medical Science Educator, 31(6), 1747-1750.
  28. Ji-Hee Jung, and Jae-Ik Shin 2021. Assessment of university students on online remote learning during COVID-19 pandemic in Korea: An empirical study, Sustainability (Switzerland), 13(19), 10821.       
  29. John Michael Cotter, and Rasim Guldiken. 2021. Remote Versus In-Class Active Learning Exercises for an Undergraduate Course in Fluid Mechanics, ASEE Annual Conference and Exposition, Conference Proceedings                 
  30. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2017. Digital learning resources and ubiquitous technologies in education. Tech, Knowledge and Learning, 22(1), 65-82.
  31. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2017. The students’ perceptions of digital game-based learning. In European Conference on Games Based Learning (pp. 56-62). Academic Conferences International Limited.
  32. Marilyn Barger, and Lakshmi Jayaram. 2021. Students Talk: The Experience of Advanced Technology Students at Two-Year Colleges during COVID-19, ASEE Annual Conference and Exposition, Conference Proceedings.  
  33. Kennedy Saldanha, Jennifer Currin-McCulloch, Barbara Muskat, Shirley R. Simon, Ann M. Bergart, Ellen Sue Mesbur, Donna Guy, Namoonga B. Chilwalo, Mamadou M. Seck, Greg Tully, Kristina Lind, Cheryl D. Lee, Neil Hall,and Diana Kelly, 2021. Turning boxes into supportive circles: Enhancing online group work teaching during the COVID-19 pandemic. Social Work with Groups, 44(4), 310-327.
  34. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2017. The technology acceptance of mobile applications in education. In 13th International Conference on Mobile Learning (Budapest, April 10th). Proceedings, pp., International Association for Development of the Information Society.
  35. Adriana Caterina Camilleri, and Mark Anthony Camilleri. 2019. Mobile learning via educational apps: an interpretative study. In Proceedings of the 2019 5th International Conference on Education and Training Technologies (pp. 88-92).
  36. Galina Ilieva, and Tania Yankova. 2020. IoT in Distance Learning during the COVID-19 Pandemic.TEM Journal, 9(4), 1669-1674.
  37. Emily S. Kinsky, Patrick F. Merle, and Karen Freberg. 2021. Zooming through a Pandemic: An Examination of Marketable Skills Gained by University Students during the COVID-19 Crisis. Howard J of Comm, 32(5), 507-529
  38. Anne E. Drake, Jonathan Hy, Gordon A. MacDougall, Brendan Holmes, Lauren Icken, Jon W. Schrock, and Robert A. Jones.. 2021. Innovations with tele-ultrasound in education sonography: the use of tele-ultrasound to train novice scanners. Ultrasound J, 13(1), Article 6, https://doi.org/10.1186/s13089-021-00210-0
  39. Ming Lei, Ian M. Clemente, Haixia Liu, and John Bell. 2022. The Acceptance of Telepresence Robots in Higher Education. Int J of Social Robotics, https://doi.org/10.1007/s12369-021-00837-y                                                           
  40. Yuan Li, David Hicks, Wallace S. Lages, Sang Won Lee, Akshay Sharma, and Doug A. Bowman   2021. ARCritique: Supporting remote design critique of physical artifacts through collaborative augmented reality. Proceedings – 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, 9419257, 585-586
  41. Vivekananth Subbiramaniyan, Chandrashekhar Apte, and Ciraj Ali Mohammed. 2021. A meme-based approach for enhancing student engagement and learning in renal physiology, Adv in Physio Educ, 46(1), 27-29.                 
  42. Joshua Zavitz, Aarti Sarwal, Jacob Schoeneck, Casey Glass, Brandon Hays, E. Shen, Casey Bryant, and Karisma Gupta. 2021. Virtual multispecialty point-of-care ultrasound rotation for fourth-year medical students during COVID-19: Innovative teaching techniques improve ultrasound knowledge and image interpretation. AEM Education and Training, 5(4), e10632.                         
  43. Vikash Gayah, Sarah E. Zappe, and Stephanie Cutler. 2021.Impact of Remote Instructional Format on Student Perception of a Supportive Learning Environment for Expertise Development. ASEE Annual Conference and Exposition, Conference Proceedings.
  44. Butler, A., Camilleri, M. A., Creed, A., & Zutshi, A. 2021. The use of mobile learning technologies for corporate training and development: A contextual framework. In Strategic corporate communication in the digital age. Emerald Publishing Limited.
  45. Adriana Caterina Camilleri, and Mark Anthony Camilleri. 2019. The Students Intrinsic and Extrinsic Motivations to Engage with Digital Learning Games. In Shun-Wing N.G., Fun, T.S. & Shi, Y. (Eds.) 5th International Conference on Education and Training Technologies (ICETT 2019). Seoul, South Korea. International Economics Development and Research Center (IEDRC). ACM Digital Library. https://dl.acm.org/doi/abs/10.1145/3337682.3337689
  46. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2019. The Acceptance and Use of Mobile Learning Applications in Higher Education. In Pfennig, A. & Chen, K.C. (Eds.) 3rd International Conference on Education and eLearning (ICEEL2019), Barcelona, Spain. ACM Digital Library. https://dl.acm.org/doi/10.1145/3371647.3372205
  47. Adriana Caterina Camilleri, and Mark Anthony Camilleri. 2019. Mobile Learning via Educational Apps: An Interpretative Study. In Shun-Wing N.G., Fun, T.S. & Shi, Y. (Eds.) 5th International Conference on Education and Training Technologies (ICETT 2019). Seoul, South Korea. International Economics Development and Research Center (IEDRC). ACM Digital Library. https://doi.org/10.1145/3337682.3337687
  48. Mark Anthony Camilleri, and Adriana Caterina Camilleri. 2020. The students’ acceptance and use of their university’s virtual learning environment. In Chen, K.C., Ma, Y., & Kawamura, M., The 11th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E 2020). Ritsumeikan University, Osaka, Japan. ACM Digital Library. https://www.mendeley.com/catalogue/037e2920-3bc5-3f9f-8b92-210a2e924156/
  49. Paul Capriotti, Iliana Zeler, and Mark Anthony Camilleri. 2021. Corporate communication through social networks: The identification of the key dimensions for dialogic communication. In M.A. Camilleri (Ed.) Strategic Corporate Communication in the Digital Age, Emerald, UK. https://doi.org/10.1108/978-1-80071-264-520211003
  50. Valeria Aloizou, Tania Chasiotou, Symeon Retalis, Theodoros Daviotis, and Panagiotis Koulouvaris. 2021. Remote learning for children with Special Education Needs in the era of COVID-19: Beyond tele-conferencing sessions. Educ Media Int, 58 (2), 181-201.
  51. Yelena Chaiko, Nadezhda Kunicina, Antons Patlins, and Anastasia Zhiravetska. 2020. Advanced practices: Web technologies in the educational process and science. 2020 IEEE 61st Annual International Scientific Conference on Power and Electrical Engineering of Riga Technical University, RTUCON 2020 – Proceedings, 9316567.
  52. Courtney J. Chatha, and Stacey Lowery Bretz. 2020. Adapting Interactive Interview Tasks to Remote Data Collection: Human Subjects Research That Requires Annotations and Manipulations of Chemical Structures during the COVID-19 Pandemic. Journal of Chemical Educ, 97(11), 4196-4201.
  53. Phil Legg, Thomas Higgs, Pennie Spruhan, Jonathan White, and Ian Johnson. 2021. ‘Hacking an IoT Home’: New opportunities for cyber security education combining remote learning with cyber-physical systems. 2021 International Conference on Cyber Situational Awareness, Data Analytics and Assessment, CyberSA 2021, 9478251.
  54. Jenifer M. Ross, Lauri Wright, and Andrea Y. Arikawa, 2021. Adapting a classroom simulation experience to an online escape room in nutrition education. Online Learning J, 25(1), 238-244.
  55. Jintawat Sangpratoom, Atima Tharatipyakul, Natnaree Ua-Arak, Kejkaew Thanasuan, and Suporn Pongnumkul. 2021.Comparing Remote Learning between Live Lectures and Self-paced Interactive Tutorials for Learning an Introduction to Blockchain Proceedings – 2021 International Conference on Information Systems and Advanced Technologies, ICISAT 2021
  56. Sharon Wallace, Monika S. Schuler, Michelle Kaulback, Karen Hunt, and Manisa Baker. 2021. Nursing student experiences of remote learning during the COVID‐19 pandemic. In Nursing Forum, 56(3), 612-618.

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Walking the talk about Corporate Social Responsibility Communications

This is an excerpt from one of my latest articles that was accepted for publication by Wiley’s Business Ethics, the Environment and Responsibility (formerly known as Business Ethics: A European Review).

Suggested citation: Camilleri, M.A. (2022). Walking the talk about corporate social responsibility communication: An Elaboration Likelihood Model perspective, Business Ethics, the Environment & Responsibility, https://onlinelibrary.wiley.com/doi/full/10.1111/beer.12427

(Source: Camilleri, 2022)

Theoretical implications

This contribution validated the Elaboration Likelihood Model’s (ELM’s) measures and key constructs relating to the Information Adoption Model (IAM). Specifically, this research identified the effects of information relevance, information accuracy, information accuracy, source trustworthiness and source expertise on the individual’ attitudes toward online CSR communications.

The results confirmed that both central as well as peripheral factors (to a lower extent) were having a significant effect on the targeted audiences’ changing attitudes toward corporate communications. In sum, this study indicated that online users appreciated relevant and timely CSR content from trusted sources – that were curated by experts. This finding is conspicuous with relevant theoretical underpinnings on ELM. For instance, Chen and Chang (2018) and even Rawlins (2008) contended that individuals are usually captivated by current, relevant, complete, accurate, reliable, comparable and clear communications.

Relevant academic literature reported that individuals may choose to pursue ELM’s central route, whenever they evaluate the quality of the arguments/information that is communicated to them (Petty & Cacioppo, 1986). Alternatively, if they are not interested or motivated on the content, they may usually rely on the sources’ credibility to form their attitudes and opinions on their messages. Previous research often utilized ‘source expertise’ and ‘source trustworthiness’ constructs to measure the respondents’ perceptions about the credibility of sources of information.

In this case, this study found that the research participants were more influenced by ELM’s central route processing as information timeliness and information relevance were having nuanced effect on attitudes when compared to the peripheral factors including source expertise. Evidently, the respondents reflected and thought on CSR communications they accessed through the Internet and via social media. This finding implies that the businesses’ elaborated, high-quality content was changing their stakeholders’ attitudes toward CSR information.

Nevertheless, the research model indicated that the participants were somehow affected by peripheral issues, particularly by the source expertise of content curators. Previous literature reported that the recipients of information can still be influenced by the peripheral route’s subjective cues and/or by heuristic inferences (i.e. low elaboration issues). For instance, many individuals are continuously exposed to corporate communications from businesses who have excellent credentials among their followers (Camilleri, 2021a).

The findings from this study revealed that source trustworthiness was the weakest antecedent of the individuals’ attitudes toward CSR communications. This result is similar to previous findings from other studies, where the researchers reported that there were lower effects from peripheral factors like source credibility/source trustworthiness (than from central factors) on information usefulness/attitudes toward information.

This research demonstrated that external stakeholders were mainly processing information relating to the businesses’ CSR activities through the central route, as they considered their communications as elaborate, timely and relevant. However, it also showed that they held positive perceptions about the expertise of content curators who were disseminating information on their CSR credentials via digital media

Managerial implications

This contribution has investigated the online users’ attitudes about CSR communications and revealed their perceptions about the sources’ credibility. It implies that businesses can improve their credentials if they publish quality CSR content that is appreciated by their stakeholders. This research suggests that external stakeholders expected businesses to publish relevant information that is accurate and timely. This finding suggests that there is scope for the businesses to regularly update their CSR webpages with the latest developments. For instance, they can publish certain information and newsfeeds about non-financial matters including on their immediate responses to COVID-19 like sanitization and hygienic measures in their workplace environments. They may disseminate health and safety information through social media sites or via online video sharing platforms. They can use different digital media to promote their businesses’ responsible behaviors toward their employees and the community at large, during different waves of the pandemic.

Ultimately, it is in the companies’ interest to communicate about appropriate ESG matters with different stakeholders (Camilleri, 2021b). Businesses ought to use corporate websites to disseminate information on commercial aspects, corporate governance policies, CSR and/or environmental sustainability initiatives as well as on COVID-19. In this day and age, they should also utilize social media networks (SNSs) on a regular basis, to raise awareness about their website, and to interact on different issues with their followers, in real time. They can publish appealing content including images and videos about their CSR activities to entice the curiosity of stakeholders. They may also share excerpts from their CSR disclosures and could feature forward-looking statements that shed light on their trajectories for a post COVID-19 era.

Limitations and directions for future research

This study is not without limitations. The measures that were used to capture the data were drawn from ELM and from its related IAM. These theoretical models were mostly referenced in previous studies that were mostly focused on the co-creation of content, including online reviews and electronic word of mouth publicity. Therefore, the survey items were adapted for a study that sought to explore the online users’ attitudes toward CSR communications. In this case, the results confirmed the reliability and validity of the constructs. Hence, prospective researchers are encouraged to replicate this study in other contexts.

Future studies may consider different constructs that may be drawn from other theoretical frameworks, to shed more light on the individuals’ attitudes toward online communications, information adoption and/or intentional behaviors. Researchers may adopt other constructs to evaluate different aspects of online content. They may investigate perceptions about information access, information understandability, data richness, interactivity and customization capabilities or information completeness, among others. Alternatively, they could determine whether the information is rhetoric, difficult to understand, confusing, ineffective or even useless for online users. Furthermore, alternative research methods and sampling frames can be used to capture and analyze the data. Interpretative studies can explore other stakeholders’ in-depth opinions and beliefs on CSR communications and delve deeper into their content.  Inductive studies may reveal other important issues on how to improve the quality and credibility of CSR disclosures in the digital age.

References

Camilleri, M. A. (2021a). Strategic dialogic communication through digital media during COVID-19. In M. A. Camilleri (Ed.), Strategic Corporate Communication in the Digital Age. Bingley: Emerald, pp. 1-18. https://www.researchgate.net/publication/343294285_Strategic_Dialogic_Communication_Through_Digital_Media_During_COVID-19_Crisis

Camilleri, M.A. (2021b). Strategic attributions of corporate social responsibility and environmental management: The business case for doing well by doing good! Sustainable Development, https://onlinelibrary.wiley.com/doi/full/10.1002/sd.2256

Chen, C. C., & Chang, Y. C. (2018). What drives purchase intention on Airbnb? Perspectives of consumer reviews, information quality, and media richness. Telematics and Informatics35(5), 1512-1523.

Petty, R. E., & Cacioppo, J. T. (1986). The elaboration likelihood model of persuasion. In Communication and persuasion (pp. 1-24). Springer, New York, NY.

Rawlins, B. (2008). Give the emperor a mirror: Toward developing a stakeholder measurement of organizational transparency. Journal of Public Relations Research, 21(1), 71-99.

This excerpt was adapted for a blog. The full paper can be downloaded through: https://www.researchgate.net/publication/359186812_Walking_the_talk_about_corporate_social_responsibility_communication_An_Elaboration_Likelihood_Model_perspective

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The students’ perceptions of remote learning through video conferencing!

Photo by Chris Montgomery on Unsplash

This is an excerpt from a recent article that was published by Springer’s Technology, Knowledge and Learning Journal.

Source: Camilleri, M.A. & Camilleri, A.C. (2021). The Acceptance of Learning Management Systems and Video Conferencing Technologies: Lessons Learned from COVID-19. Technology, Knowledge & Learning.

The unexpected Coronavirus (COVID-19) pandemic has disrupted the provision of education in various contexts around the globe. Education service providers, including higher education institutions (HEIs) were required to follow their respective governments’ preventative social distancing measures and to increase their hygienic practices, to mitigate the spread of the pandemic. They articulated contingency plans, disseminated information about the virus, trained their employees to work remotely, and organised virtual sessions with students or course participants.

These latest developments have resulted in both challenges and opportunities to students and educators. Course instructors were expected to develop a new modus operandi to deliver their education services, in real time. During the first wave of COVID-19, HEIs were suddenly expected to shift from traditional and blended learning approaches to a fully virtual course delivery.

The shift to online, synchronous classes did not come naturally. COVID-19 has resulted in different problems for course instructors and their students. In many cases, educators were compelled to utilise online learning technologies to continue delivering their courses. In the main, educators have embraced the dynamics of remote learning technologies to continue delivering educational services to students, amid the peaks and troughs of COVID-19 cases.

Subsequently, policy makers have eased their restrictions when they noticed that there were lower contagion rates in their communities. After a few months of lockdown (or partial lock down) conditions, there were a number of HEIs that were allowed to open their doors. They instructed their visitors to wear masks, and to keep socially distant from each other. Most HEIs screened individuals for symptoms as they checked their temperatures and introduced strict hygienic practices like sanitisation facilities in different parts of their campuses.

However, after a year and a half, since the outbreak of COVID-19, some academic members of staff were still relying on the use of remote learning technologies to deliver education services, as they utilised learning management systems (LMS) and video conferencing software to teach their courses. During the pandemic, they became acquainted with online technologies that facilitated asynchronous as well as synchronous learning.

Whilst their asynchronous approaches included text and/or recorded video that were made available through LMS (like Moodle), in many cases, they also utilised video conferencing platforms including Microsoft Teams, Google Meet, Zoom, D2L, Webex, Adobe Connect, Skype for Business, Big Blue Button and EduMeet, among others, to interact with students in real time.

In this light, our research investigated the facilitating conditions that can foster the students’ acceptance and usage of remote learning technologies including LMS and video conferencing programs. We examined the participants’ motivations to use them to continue pursuing their educational programs from home, during COVID-19. Specifically, our study investigated students’ perceptions about the usefulness of remote learning, their interactive capabilities, their attitudes toward their utilisation, the facilitating conditions as well as their intentions to continue using them.

Our targeted respondents were registered students who followed full-time and part-time courses at the University of Malta in Malta. We used a structural equation modeling partial least squares (SEM-PLS) analytical approach to examine the responses of 501 students who voluntarily participated in our research.

The findings clearly indicated that the higher education students perceived the usefulness of remote learning technologies during COVID-19 and valued their interactive attributes. They confirmed that the respondents held positive perceptions toward their universities’ facilitating conditions (like ongoing support, as well as training and development opportunities).

The empirical results reported that the HEI’s facilitating conditions had a significant effect on the students’ interactive engagement with online learning resources and on their attitudes towards these technologies.

The confirmatory composite analysis reported that there were positive and highly significant effects that predicted the students’ intentions to continue using remote learning technologies. Evidently, educators have provided them with the necessary resources, knowledge and technical support to avail themselves of remote learning technologies.

The respondents indicated that they accessed their course instructors’ online resources and regularly interacted with them through live conferencing facilities. The findings from SEM-PLS confirmed that the perceived usefulness and perceived interactivity with online technologies had a positive effect on their attitudes toward remote learning.

In sum, this contribution has differentiated itself from other studies as it investigated the students’ perceptions and attitudes on the use of asynchronous as well as synchronous learning technologies in higher education. It implies that the integration of these technologies ought to be accelerated in the foreseeable future as they may become the norm, in a post COVID-19 era. Therefore, HEIs ought to continue investing in online learning infrastructures, resources and facilitating conditions, for the benefit of their students and faculty employees.

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Customers are always right, even after their shopping cart checkout!

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The outbreak of COVID-19 and its preventative measures have led several businesses and consumers to change their shopping behaviors. Many individuals have inevitably reduced their human-to-human interactions in physical service environments and were increasingly relying on the adoption of digital media and mobile devices, including smart phones and tablets for their shopping requirements.

Consumers as well as businesses are benefiting of faster connections as the loading speeds of these devices is one of the critical determining factors as to whether visitors may (or may not) be willing to browse through e-commerce websites or apps, to proceed to check out, and to lay down their credit cards.

Advances in technological capabilities have improved the consumers’ online shopping experiences. As a result, more businesses are benefiting from the expertise of online marketplaces to deliver personalized services to their customers. For instance, Amazon provides product recommendations to its visitors, that are based on their previous searches.

Ecommerce giants utilize machine learning technologies to segment consumers by geographical location, age and gender, buying habits, total expenditure, and more. They capture data from online users, including their browsing and purchase histories. They distinguish between profitable, loyal customers, price-sensitive customers, and identify those who are likely to abandon their shopping carts.

Prospective consumers will usually compare a wide variety of products and their corresponding prices, in different virtual marketplaces, before making their purchase decision. They will probably check out the consumer reviews to confirm the reputation and trustworthiness of online merchants. At times, they will not be in a position to confirm the legitimacy of certain websites and to determine if it is safe to disclose their payment details to anonymous vendors.

A few websites may require consumers to join their mailing list. They may expect them to provide their email addresses, that they may share with third parties. As a result, consumers could receive unwanted ads and scams in their inboxes. Moreover, they may experience phishing and spoofing. Therefore, shopping web pages should use SSL certificates to prove that their transactions are safe and secure.

Furthermore, e-commerce websites ought to feature accurate, timely and reliable content. They have to be as transparent as possible with online users. They should clarify their terms and conditions as well as their refund policies. The smallest thing that’s out of place in their e-commerce pages could rapidly erode the customers’ trust in their products and services.

Online users cannot inspect (or try) their chosen products until they receive them. They may experience delays in the delivery of their shopping items, particularly, if they get lost, detoured or delivered in the wrong address. Once they receive the product they ordered, they may decide to return it, if for some reason they are not satisfied by its quality. In this case, they could (or could not) be reimbursed for incurring shipping and packaging costs. Shopping websites are increasingly offering synchronous communications facilities to enhance their personalized services through web chat facilities that enable instantaneous conversations with online users.

This development has significantly improved the consumers’ perceptions about the service quality of e-commerce websites and their satisfaction levels. They also increased the chances of their repeat purchases. In sum, this contribution suggests that online businesses and marketplaces should identify the critical success factors that are differentiating e-commerce websites from one another. The most popular online marketplaces are capable of attracting repeat consumers through a consistent delivery of personalized customer service, thereby increasing their sales potential and growth prospects

This research confirmed that the consumers’ satisfaction with e-commerce websites has a significant effect on their loyalty as well as on their electronic word-of-mouth publicity. This is an important finding, considering that there are several shopping websites and online marketplaces where consumers can find identical or alternative products. In this case, the respondents suggested that e-commerce websites delivered good value to them and that they triggered their loyal behaviors. The research participants indicated that they were satisfied with the quality of the shopping websites and with their electronic services.

This study showed that customers were intrigued to share their positive or negative experiences with products and/or services with other online users. Hence, they were willing to cocreate online content for the benefit of prospective consumers. Many customers are increasingly voicing their opinions and recommendations through qualitative reviews and/or quantitative ratings to support other individuals in their purchase decisions. They may either encourage or discourage others from shopping from a particular vendor and/or website.

This research confirmed that the online users’ satisfaction levels with the service quality of the e-commerce website relied on different factors, including website attractiveness, functionality and security as well as on consumer order fulfillment, during and after a purchase. The websites’ designs and layouts can capture their visitors’ attention and may possibly improve the online consumers’ experiences during their purchase transactions.

The e-commerce websites’ appearance and their functionality may entice online users to continue browsing through their content and to revisit them again, in the future. Online users would be satisfied if the e-commerce websites are informative, useful and easy to use. They utilize shopping websites to access relevant content on the attributes and features of products, including consumer reviews. Therefore, the technical functionality of these websites’ inventory systems should feature accurate and timely information on the availability of items as well as on their prices and costs of delivery.

In this day and age, shopping websites should provide approximate shipping dates, estimated delivery times, et cetera. Online sellers should also establish clear information on their returning policies. They may direct online users and past consumers to frequently answered questions, and/or to chatbots. Alternatively, they may offer webchat facilities to engage with their valued customers, in real time.

Key Takeaway

Although there are many studies that have explored the service quality of e-commerce websites during a purchase transaction, only a few of them have focused on consumer fulfillment (and on their after-sales services). The findings from this research reported that timely deliveries, and the provision of personalized services have a highly significant effect on consumer satisfaction and loyalty.

Service providers ought to meet and exceed their customers’ expectations in different stages of their order fulfilment in online retailing contexts. They ought to deliver the ordered items as expeditiously as possible, to improve their service quality. Online retailers should respond to consumer enquiries, in a timely manner. This way, they can increase consumer satisfaction, minimize complaints and reduce the likelihood of negative criticism (and damaging e-WOM) in review websites and social media.

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This is an excerpt of my latest academic article that was published in the Journal of Strategy and Management. It is available here: https://www.emerald.com/insight/content/doi/10.1108/JSMA-02-2021-0045/full/html

A prepublication version is available through ResearchGate.

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Motivations to subscribe to streaming services

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Understanding motivations to use online streaming services

Prof. Mark Anthony Camilleri has recently co-authored an academic contribution that explored the consumers’ perceptions, motivations and intentions to use online streaming technologies. The following text is an adapted version of an open-access article that was accepted for publication in the Spanish Journal of Marketing – ESIC. The full paper can be accessed online through: 

https://www.emerald.com/insight/content/doi/10.1108/SJME-04-2020-0074/full/html

The unprecedented outbreak of COVID-19 has led to a considerable increase in the number of subscriptions to paid streaming services. Media and entertainment companies including Amazon’s Prime Video and Netflix, among others, are responding to these latest developments in the marketing environment. These service providers may usually acquire exclusive licensing rights to stream a variety of TV shows and movies through their online platforms. In many cases, they are also investing in resources, competences and capabilities to produce and distribute their own content. They do so to offer their subscribers a wide selection of streaming services that can be accessed through digital devices and mobile applications (apps).

In this light, the researchers explored the online users’ motivations and gratifications from watching movies, TV series and/or live broadcasts through new media devices. From the outset, the researchers hypothesised that the individuals’ acceptance of streaming technologies, as well as their ritualised and instrumental motivations to use them, would have a positive effect on their intentions to continue using them.

The findings from this research indicated that the streaming software enhanced the respondents’ experience of watching informative and/or entertainment programmes. Hence, they were committed to continue watching recorded movies and TV series through digital media including mobile devices like smart phones and tablets.

The statistical analysis revealed that there were highly significant relationships between the individuals’ perceived ease of use of online programmes and their perceived usefulness. Both factors were also correlated with their intentions to use streaming technologies.

Moreover, the survey respondents’ ritualised motivations to use these online media was found to have a very significant effect on their intentions to use them. Evidently, they were utilising online streaming technologies on a habitual basis, to break the routine. It appears that they sought emotional gratifications from streaming services, as they considered them as a form of distraction.

The research participants also revealed that they used online streaming technologies for instrumental purposes to watch informative programmes, including news and talk shows in addition to entertainment programmes, including movies and series. Other studies also reported that there were many instances where individuals benefited of their smart phones and tablets’ instrumentality and ubiquity, as they enabled them to watch recorded videos, live streams as well as intermittent marketing content, when they were out and about.

During COVID-19, more businesses allocated significant marketing expenditures to online channels. As a result, many ads were also featured in different websites, including those that offer live streaming services. Video ads are usually presented to free-tier consumers as skippable or non-skippable streaming.

In this case, participants clearly indicated their agreement with the survey item that sought information about their preferences with regards to advertising options, whilst using streaming services. Respondents were aware that subscribed users of online streaming technologies can limit or block intrusive and repetitive advertisements. This finding suggests that there is scope for digital marketers to refine the quality of their video ads. Ultimately, it is in their interest to create engaging promotional clips that appeal to their target audiences.

In a similar vein, online streaming service providers ought to feature interactive content that enhances their customers’ overall online experience. This study revealed that the survey participants appreciated that the streaming programmes can be accessed from any place, at any time, through Internet networks and decent Wi-Fi connections.

Furthermore, respondents indicated that the streaming technologies were entertaining them in their free time. This factor affected their engagement with them. On the other hand, this study demonstrated that the research participants’ instrumental motivations were not predicting their intentions to continue using these media.

One of the plausible reasons for this finding is that respondents were using big screens to watch on-demand streaming services rather than accessing them via their mobile devices’ smaller screens.  The latest TVs offer high resolution images and better sound systems than smart phones and tablets.

Recap

This contribution sheds light on the factors that are motivating individuals to purchase online streaming services. It implied that online users were subscribing to these services to entertain themselves by watching new movies and TV series, in an ad-free environment. This study confirmed that consumers perceived the usefulness of online streaming technologies as they provided secure, reliable, low latency streaming infrastructures. Probably, consumers valued the service providers’ recommender systems as they reminded them about new or trending movies and TV series. Such alerts are usually related to the consumers’ personal preferences and previous consumption behaviours.

In conclusion, it is hoped that the findings from this research will open-up future research avenues to academia. Perhaps, other studies involving interpretative research can investigate the subscribers’ opinions and beliefs on streaming services. Inductive methodologies can possibly reveal important factors about the individuals’ consumption behaviours, and could also clarify why, where, when and how they are using online streaming technologies. This way, service providers of streaming services will be in a better position to retain customers and attract new ones.

Suggested Citation: Camilleri, M.A. & Falzon, L. (2021). Understanding motivations to use online streaming services: Integrating the technology acceptance model (TAM) and the uses and gratifications theory (UGT), Spanish Journal of Marketing – ESIC., Forthcoming, DOI: 10.1108/SJME-04-2020-0074

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Using mobile learning for corporate training: A contextual framework

This is an excerpt from one my my latest chapters on the use of digital media.

Suggested citation: Butler, A., Camilleri, M. A., Creed, A., & Zutshi, A. (2021). The use of mobile learning technologies for corporate training and development: A contextual framework. In M. A. Camilleri (Ed.), Strategic corporate communication in the digital age. Bingley: Emerald, pp. 115-130. DOI: 10.1108/978-1-80071-264-520211007

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There are a number of factors that can have an effect on the successful implementation of mobile learning (m-learning) for training and development purposes, including their course content, learning outcomes, the users’ perceived ease of use, usefulness and enjoyment, among other issues.

The individuals’ accessibility to these technologies or their spatial environment can also have an effect on their engagement with m-learning. Moreover, there may be certain distractions in the environment that can disrupt m-learning and/or decrease their effectiveness.

Csikszentmihalyi’s (1975) flow theory suggests that individuals can be completely focused on specific tasks (Csikszentmihalyi, Aduhamdeh & Nakamura 2014). They may immerse themselves in their training and development through m-learning. Of course, they have to be in the right environment where there are no distractions. Hence, the contextual setting of m-learning can influence its effectiveness. For example, experiential learning theory suggests that individuals learn through their ongoing interactions with their surrounding environment as they find meanings to problems and develop their understanding (Illeris, 2007). Similarly, Kolb’s (1984) learning theory posits that knowledge may result from a combination of direct experiences and socially acquired understandings (Matthews & Candy 1999). Laouris and Eteokleous (2005) discuss about the critical factors that could influence the outcomes of m-learning.

Hence, this contribution builds on these theoretical insights and on the findings from this study. The authors of this chapter put forward a contextual framework for m-learning. They identify the specific factors, including; accessibility and cost; the usefulness of the learning content; the ease of use of the technology; time; extrinsic and intrinsic motivations (e.g. rewards and perceived enjoyment, among others); integration with other learning approaches; individual learning styles and predispositions; and spatial issues and the surrounding environment, as featured here:

A prepublication version of this contribution is available here: https://www.researchgate.net/publication/344337930_The_Use_of_Mobile_Learning_Technologies_for_Corporate_Training_and_Development_A_Contextual_Framework

The authors argue that these eight contextual factors can have an effect on the successful implementation of m-learning.

  1. Time: This relates to the time that the users dedicate to learn to use and to engage in m-learning.
  2. Spatial issues and the environment: These relate to the physical location of the user when they access m-learning content.
  3. The usefulness of the learning content: The learning content (video, audio, written, or a combination of these) has to be useful to improve the mobile users’ knowledge, skills and competences.
  4. Ease of use of the technology: The m-learning technology has to be easy to use. It may (not) be connected to wireless networks (if it is, there should not be connectivity problems when accessing the content). The m-learning technology may require passive or active learning (for example, reading and/or interacting through games).
  5. Individual learning styles and predispositions: The m-learning technology should consider the individuals’ age, cognitive knowledge (e.g. memory); skills; visual, auditory and/or kinaesthetic abilities, as well as their preferences toward certain technologies. The technology may require interaction with peers or facilitators in synchronous, or asynchronous modes (these issues will depend on the learning outcomes of the mentioned technology).
  6. Extrinsic and intrinsic motivations: Organisations and professionals should also consider extrinsic and intrinsic motivations to entice the mobile users to use the m-learning technology.
  7. Accessibility and cost: These relate to the accessibility and cost of the m-learning technology. It can be available through different mobile platforms. It may be used by wide range of users (who have different learning needs) for different purposes. The software and/or hardware ought to be reasonable priced.
  8. Integration with other learning approaches: The m-learning technology ought to be complemented and blended with offline teaching approaches.

This proposed framework represents different contextual factors that can have an effect on the successful implementation of learner-centred corporate education (see Grant, 2019; Janson, Söllner & Leimeister, 2019). These eight factors are influencing the effectiveness of m-learning during the training and development of human resources. Hence the arrows are pointing inwards. However, the factors in the outer circle are related to each other and they can lead to further considerations. M-leaners may choose a short video over a longer podcast to learning or revise depending on the content or their situation. There are innumerable other examples of contextual learning due to the diversity of people, organizations and learning resources, objects and opportunities. For example, time is related to the spatial issues and the environment. The mobile users will use their downtimes wisely at the office, at home, or whilst commuting to and from work if they engage with m-learning applications. Their down time may provide them with an opportunity to improve their learning journey.

Conclusions and implications

The contextual factors for mobile learning encompass a variety of dimensions including time, spatial issues and the environment, the usefulness of the learning content and the ease of use of the technology, individual learning styles and predispositions, extrinsic and intrinsic motivations, accessibility and cost, as well as integration with other learning approaches.  The authors posit that this comprehensive framework can support businesses in their human resources training and development. It enables them to identify all the contextual factors that can have an effect on the successful roll out of m-learning designs.

This chapter has featured a critical review of the relevant literature and has presented the findings from an empirical research. The data for this study was gathered through quantitative and qualitative methodologies. The researchers have disseminated a survey questionnaire among course participants and have organised semi-structured interview sessions with corporate training participants. In sum, this study reported that the younger course participants were more likely to embrace the m-learning technologies than their older counterparts. They suggested that they were using laptops, hybrids as well as smartphones and tablets to engage with m-learning applications at home and when they are out and about. These recent developments have led many businesses to utilize mobile technologies to engage with their employees or to use them for their training and development purposes.

Therefore, this contribution has identified the contextual factors that should be taken into account by businesses and/or by training organisations. Thus, the authors have presented their proposed framework for mobile learning. This framework is substantiated by their empirical research and by relevant theoretical underpinnings that are focused on m-learning.

The authors are well aware that every study has its inherent limitations. In this case, this sample was small, but it was sufficient for the purposes of this exploratory study. Future studies may include larger sampling frames and/or may use different research designs. The researchers believe that there is still a knowledge gap in academia on this topic. For the time being, just a few studies have explored the use of mobile learning among businesses. The mobile learning technologies can be rolled out for the training and development of corporate employees. The training organisations can encourage their course participants to engage in self-directed learning and development through formal, informal or micro learning contexts. Corporate educators and services providers of continuous professional training and development can use the mobile learning applications to improve the employees’ skills and competences. This may in turn lead to increased organisational productivities and competitiveness.

This chapter was published in Strategic Corporate Communication in the Digital Age.

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